DTCC Season 4 General Rules Mar 6, 2016 10:26:53 GMT via mobile PTG Coops, PTG DAN0 408, and 3 more like this
Post by PTG Ducky on Mar 6, 2016 10:26:53 GMT
Ducky's Touring Car Championship - Season 4
The DTCC is back for Season 1
Start date: TBC - Then fortnightly until complete.
Start time: Lobby Open: 8pm / Qualifiying: 8.30pm / Race: 9pm UK Time
This will be 3 Races (20 each Appox) a night with 5-10 MIN interval between races.
1st Race - Will be determined by qualifying results.
2nd Race - positions will be determined by the race result from Race 1
3rd Race - Will see places 5th-12th picked (at random by siri or google) from race 2 reverse
I.E 1st=6th, 2nd=5th, 3rd=4th / 4th=3rd, 5th=2nd, 6th=1st
As we are unable to add weight easily to the cars as they do in reality we will have grip and power reductions for the top 3.
1st&2nd - 0.95 Front & Rear Grip 5% power reduction
3rd-5th- 0.95 Driven wheel Grip 5% power reduction
5th-9th - 5% Power reduction
This will be done via player groups at the start of the races.
NOTE: Qualifying WILL be with reductions.
Limited to 16 players per lobby due to chat issues. Multiple lobbies will be created if needed.
Teams will not be mandatory.
Teams will consist of up to 3 drivers Only. (No substitutions or changes mid season)
liveries do not have to match but the Cars have to be the same.
Before the race.
If you do not make qualifying then you simply start from the back. No Exceptions.
Qualifying session will be Held on Race night @ 8.30pm
A 10 min run, with all cars ghosted, and a 2 second roll off delay. Full sim damage is on, so be careful. Pits are open if required.
Fastest clean lap is your qualifying time.
Be gentlemen, and space out to avoid being distracted/distracting other drivers.
Race Lobbies will be started approx 30 min prior to qualifying start. Invites will then start to send 15-20 min prior to start. You will receive a total of 3 Invites to the race of which if you don't accept any you will not start the race.
You will however be able to jump into races 2 & 3 on the night but you will start at the rear. Please message the PTG Ducky on XBL or the lobby host to get an invite.
With the intoduction of manual Grid setups a form up lap will not be required. The race will start after the grid preview there will be NO Warm up / Parade lap
It is each driver's responsibility not to crash into the car in front during the cold tyre first corner.
IF there is a major accident involving 3 or more racers at the starting 2 laps then a lobby restart can happen. This will happen a maximum of 2 times and on the 3rd attempt the race will continue regardless.
The races will last approximately 20-25 minutes each. 3 races each night in total.
There will be no need to pit, however sim damage will be on so pit if damaged.
Keep contact to a minimum.
Cars being lapped are expected to not interfere with the lapping cars.
Collisions are ALWAYS ON, so if you need to pull over, stay well away from the track.
Reporting Stewards Enquires:
Any incidents that require attention must be Game DVR'd in either the Race by recording a game clip or highlighting a time in a replay and ensuring that replay is shared. All incidents that require and enquiry are to be sent to PTG Ducky or PTG Coops ONLY.
We will reply with our findings to the reportee explaining our findings.
- Manatory builds
- Tuning Only
- Fuel & Tyres
- Braking Line only
- ABS On
- TCS On
- STM On
-Brands Hatch Indy Circuit
-Long Beach Full
-COTA - West Route
-Sonoma Short Circuit
-Watkins Glen Short Circuit
-Hockenheimring - National
-Yas Marina - South Circuit
-Brands Hatch GP Circuit
If you lag out of the race like a crash you will finish at the back (so if your in Lobby A you lag out you'll be last in Lobby A)
As a precaution could everybody prior to qualifying and race day please hard reset you console and reboot your routers to ensure you have the strongest signal possible to race.