Really enjoying this atm, only played mp but it seems fun again.
You can boost jump (only one story) and boost slide but both are on a meter which has to recharge so it's not constant. The maps are well thought out and the wall runs are cleverly placed and the addition of swimming and the ability to boost out of the water into a melee is cool. Again the water is placed well which makes both additions very welcome as they create many surprise attacks if you would rather not head straight into a war zone.
There are plenty of gun battles to be had and strategic assaults, you can't just run-boost-kill anymore. It's alot more grounded.
There are nine specialists and each has two special ability's of which only one can be used at a time. Which means there is a choice of 18 different weapons/abilities to use during gameplay. This in itself makes it soo much fun. Some are weapons like flamethrowers, arc energy guns, bows, energy spikes. Others are ability's such as threat detection and my personal favorite glitch.
I'm addicted to glitch, I haven't used anything else. It's the look of confusion on your opponents movement when you disappear, then obviously when you kill them it makes it all even sweeter. If your like me and have a bad habbit of running into rooms with no consideration of who might be in there, it's very handy.
These 'special abilities' are not on tap either. You have to charge them up and you also need to be careful where you use them as they can get wasted quite easily.
So far so good, nothing like AW, more like BO2 with wall running and cool characters to use.
Treyarch’s finally back. After three years of developing Call of Duty: Black Ops 3, the title is finally available now worldwide. We’ve been playing multiplayer all day today. Here’s our impressions and review.
Movement System
Call of Duty: Black Ops 3’s movement system has been talked about a lot. Treyarch brought all new thrust jumps, power sides, and more to multiplayer. As we noted in our impressions earlier this year, Treyarch has made the movement system in a way that players are not required to use it. Players can be successful without using the movement system because of the map designs. Movements in this game feel like an evolution from the movement set in Black Ops 2. As we’ve said before, Treyarch’s implementation of this new movement does not resemble Advanced Warfare’s Exo Suit mechanics. Sledgehammer Games’s focus with Exos was adding verticality, and a diverse ways to control your character. Treyarch’s focus seems to be evolving the core movement system to better fit the futuristic setting of the title, while at the same time retaining the classical movement feeling.
When playing with the new movement system, it easy to tell Treyarch is attempting to evole upon what Black Ops 2 had. We know a lot of players may say they want boots on the ground only, but Treyarch’s new system does not take away from the experience like Exo Suits did; these movements add to the experience, giving players quicker ways to get across the map.
Specialists
Black Ops 3 introduces 9 different specialists. This is probably the biggest change to multiplayer that Treyarch has included with Black Ops 3. No longer are all players limited to the same set-ups; with specialists, each of them provide different voice overs, abilities, and more. Treyarch has taken a page out of Bungie’s book here. Destiny has different character classes with their own abilities and personalities. That’s the same way specialists are – each one is unique. The specialists all have their own back stories, which can be read in game through the specialists menu.
At first, we were skeptical about the specialists. Would adding characters with such game-changing abilities keep the game balanced? Those abilities looked quite overpowered at first. After playing for a while, we have realized that the abilities of the different specialists balance each other out. Ruin’s Gravity Spike can end Firebreak’s flamethrower. Seraph’s handgun can be knocked down by Battery’s grenade launcher. All of the abilities can be countered in one way or another.
The best part about the specialist system is the ability for the specialist abilities to change the entire pace of the game. Your team could be dominating a Hardpoint location, when out of nowhere Ruin can storm with a Gravity Spike and change the entire pace of the game. The abilities provide for unexpected changes to the game; you do not see it coming, and it somehow feels enjoyable that the pace of a game can change with the abilities. Of course, the abilities stand out the most in objective based games. There are many instances where players are cluttered together for objectives, and these abilities can be devastating.
Black Market
Ah, yes…the Black Market. Technically, Treyarch never actually revealed this feature pre-launch. This feature was revealed following leaks from early copies. But let’s talk about it. The concept of Supply Drops was introduced to Call of Duty with Sledgehammer Games’s Call of Duty: Advanced Warfare. Supply Drops offered fans a new loot system, where players could earn new gear and more. With Black Ops 3, Treyarch took a different approach to Supply Drops then Sledgehammer. And we approve of this new way.
Instead of getting Supply Drops randomly, Treyarch has added an in-game currency specific to the Black Market. The currency is called Cryptokey. This currency can be used to get Supply Drops in the Black Market. Players have the ability to buy either a Common or Rare Supply Drop. Common Drops costs 10, while Rare cost 30 (which changed this morning from 40). And the best part about these? There is no weapon variants. Sledgehammer Games’s version was heavily focused on weapon variants, and that seemed to give players an unfair advantage. Why should someone have a better gun because they’re willing to pay for Advanced Supply Drops?
But there is an issue with with Black Market. The Cryptokeys are hard to earn. We have had to play 10 games to get 10 of them. You can track how many you have in the Black Market or in the After Action Report. Treyarch needs to offer a way to get these more often, either by completing challenges or increasing the rate at which players can earn them.
With the Black Market, all of the items you can get are cosmetic. New camos for specific weapons, new taunts, new specialist gear, and more. There is a Common, Rare, and Legendary status for the items that can be earned. All of the items do not impact actual game. This is the right and – we believe – the only way to do it. And, it’s pretty obvious to think the next logical step in this is micro transactions. Activision and Treyarch will – or should – implement a way to acquire Cryptokey with real money.
Map Design
With Black Ops 3, Treyarch has kept their map design they’re known for. The maps take on similar feel to that of Black Ops 2, with the three-lane, fast paced design. Majority of the maps are medium sized, which is fantastic for the new movements. Unlike Advanced Warfare, the verticality is limited. While the new movement allows for thrust jumps, players cannot jump as high as they could with Exo Suits. The map themselves all play very well. Treyarch has done a fantastic job incorporating fan feedback into their designs of the maps.
Another aspect of the maps: the looks of the maps are incredible. The graphics and design are superb. If you get a chance to take tour of the maps with theater*, looking at the attention to detail Treyarch has put – not just within the maps – but also the exteriors are incredible.
Theater Mode
Treyarch has brought back Theater Mode* from Call of Duty: Black Ops 2. Infinity Ward decided to leave it out with Ghosts, as did SHGames with Advanced Warfare. Theater Mode allows players to access recordings of their gameplay to view, edit, and share with friends. In addition, players can remove the HUD to get some incredible screenshots to show off.
As you expect, you are able to enter Free Camera mode and roam around maps; you can follow third person view of players, and you can change the player that you are currently viewing. The controls are simple, and easy.
Gunsmith and Weapon Paint Shop
Black Ops 3 also introduces completely new ways to customize and design your weapons. The Gunsmith allows you to design weapons that can be used in multiplayer and campaign. Gunsmith allows players to add optics to their weapons, add attachments, paintjobs, and camos. The game features a set of camos for each mode in Black Ops 3, but players can also create their own creations with the Paint Shop*.
Using the Paint Shop*, players are able to customize up to 64 layers on three sides of the weapons. The Paint Shop feature was available for use during the beta, and many fans instantly got hooked to it. It lets you create incredible designs just the way you like, bringing a whole new way to customize weapons in Call of Duty. There are also decals in the Paint Shop that are classified. According to the game’s messages, you have to unlock those from Supply Drops from the Black Market. The Paint Shop brings a new level to customization in Call of Duty, giving players more control over the look of their weapons.
As we said earlier, there is the option to apply pre-set camos to your weapons. The game features different set of camos for the campaign mode, multiplayer mode, and the zombies mode. Camos are unlocked via headshots. In addition, there’s a whole set of camos that can be unlocked via Supply Drops in the Black Market.
Conclusion
Call of Duty: Black Ops 3’s multiplayer is the best multiplayer in Call of Duty since Treyarch’s last release, Black Ops 2. Looking at the development studios, Treyarch seems to be the most grounded and have understood the desires of the fans, and they have found ways to incorporate so many of those into Black Ops 3. Infinity Ward seemed to be too shy to bring new innovation with Ghosts, and Sledgehammer Games’ first attempt at Call of Duty on their own did not mingle well with players because of the advanced movements.
Call of Duty: Black Ops 3 is Treyarch’s first go with the three year development cycle, and it has paid off. While there are things that Treyarch could have done better – and maybe even explained better, like the Black Market – this is the first step in the right direction for the first 3 year-cycle Treyarch. And this is just the start. There’s plenty more to come with DLC, Call of Duty World League, and the mod tool support for PC players.
After getting my rear end handed to me by level 50 War machines last night (whatever happened to match making), I came across this handy guide:
Call of Duty Black Ops 3 - Multiplayer Guide
Call of Duty: Black Ops 3 is out, and no doubt taking up way too much of your evenings and weekends. While many of you will be enjoying its campaign and zombies modes, the majority will be jumping head-first into multiplayer, and a large number of those players will be screaming obscenities at the screen while attempting to not slam their controller in disappointed rage.
In order to improve your multiplayer experience, and sanity, VideoGamer has put together 10 tips to improve your kill/death ratio.
Stop climbing walls
Wall-running is a fun move to pull off in Black Ops 3 multiplayer, but it's a pretty advanced technique if you want to make the most of it to get around the map and use it to your advantage. Running around most of the walls in the game's maps leaves you exposed to enemy fire, and it can be really tricky aiming at opponents, especially those in the distance, while maintaining momentum.
Avoid wall-running unless necessary until you feel comfortable running-and-gunning.
Cook your grenades
Grenades take a long time to detonate. Throwing them without cooking first can mean a solid three seconds before the explosion, meaning the enemies you were aiming for are highly unlikely to still be in that spot. When possible, cook the grenades before throwing. You'll notice your aiming reticule pulse while you hold the grenade button, let this happen two or three times before throwing, depending on distance.
Non-lethal grenades detonate much sooner, which is why they're more effective at throwing into a room before clearing.
Playing on PS4? Switch the triggers
If you're playing Black Ops on PS4, try switching aim and fire to L1 and R1, with grenades moving to the triggers. You should see your reaction times improve, as the triggers on the PS4 pad are quite large and can be pretty stiff, it's much quicker to just press the L1/R1 buttons to get your gun up and firing.
Switch to Tactical button configuration, too
The default button layout has melee on R3 and crouch on Circle/B. Swap this to tactical which reverses the two. If you run into an enemy, it's rare that you'll be close enough to melee them, so drop-shotting is far more effective, where players lower themselves into a prone position to throw off the enemy's aim. Having crouch on R3 means you can keep aiming your shots while negatively affecting theirs.
Make sure you know where you're sliding
Power sliding is incredibly useful for catching up to fleeing enemies, and is a great way to surprise unsuspecting foes, but you need to be sure you know what you're doing.
Don't slide into a room without having an idea of where the enemies are. You could slide through a door only for a guy in the corner behind you to enjoy a nice, easy kill. Sliding is best used moving into cover, with a line-of-sight towards alleyways or where you know a target has just run. It takes practice, but power-sliding is an excellent new feature that should be used frequently.
Boost jump, don't vault
Vaulting over obstacles takes time and leaves you exposed to enemy fire without the opportunity to send some bullets of your own back in their face. When possible, use your thrusters to jump over small obstacles. This way you can keep your gun ready in case there's a nasty surprise waiting for you on the other side.
Use Battery to start off with
Battery is a great starting Specialist if you're new to the game, especially her Kinetic Armour perk. Kinetic Armour allows you to deflect bullets taken to the body. Beginners will notice this will save at least two or three deaths per game, as well as earning you a few extra kills too thanks to being able to take more damage than your enemy. This is a massive help in improving your K/D ratio.
Don't chase enemies
If you spot an enemy in the distance running into a building or around a corner who hasn't spotted you, don't bother chasing them. Chances are while you've got tunnel vision following them around, some other chuffster will end up picking you off. There's at least half a dozen enemies running around at any one time, don't get too distracted chasing one of them and putting yourself at risk.
Keep moving, but don't be reckless
Momentum is the main factor this year with Call of Duty, with every improvement focused on keeping the players active. However, while rushing around the battlefield, make sure you're looking around the whole of your screen looking for the opposition. It's easy to just pay attention to what's immediately in front of you, but that's how you get killed by people lurking in the shadows. Take the time to look around and check for any easy kills.
Have at least one class dedicated to stealth
Make sure at least one of your class slots is dedicated to stealth. This means having a suppressed weapon, with all perks which make you invisible to UAV and making sure your Thruster goes undetected. This way you can practice moving around the map knowing your actions won't make you an easy spot on the enemy radar. This is especially useful if you're lone-wolfing multiplayer.
Post by PTG Ty1er Ward on Nov 10, 2015 14:25:47 GMT
For the few hours I've put in I found myself addicted to CTF lol I used the first character, the one with the super speed ability. Loving the maps as well
I'm edging that way. Destiny crucible just is not the same as COD. The lag and constant cheating is pretty frustrating. Almost enough for me to buy this. Allllmost.
I'm worried about buying this and the multiplayer servers being sub-par like Destiny's crucible servers.
I would say buy it BUT you will stop playing it eventually because everyone will work out what the best specialist is for each map, what the best guns are and where all the wall glitches are and then it will be crap.
At this moment in time tho it is freaking awesome!
Also be warned, there is a slight issue with matchmaking, when I say slight I mean don't be shocked if you buy it and go on mp at level 1 only to find yourself in a lobby with level 40-50's
I would say buy it BUT you will stop playing it eventually because everyone will work out what the best specialist is for each map, what the best guns are and where all the wall glitches are and then it will be crap.
At this moment in time tho it is freaking awesome!
Also be warned, there is a slight issue with matchmaking, when I say slight I mean don't be shocked if you buy it and go on mp at level 1 only to find yourself in a lobby with level 40-50's
(if i was any good it would be insane lol)
For me, I the long term playability is better than before, and the initial weapon balance feels mindbogglingly good, with nothing glaringly OP (still looking forward to the DenKirson stats and data of course)
Post by PTG Ty1er Ward on Nov 12, 2015 14:54:49 GMT
I play HC only. HCTDM has been my perennial favorite but CTF has been so insanely fun it's where I've put 90% of my time. I don't find the movement erratic at all, in fact the gameplay feels a little slower overall compared to AW. I'm sure part of that is the boost mechanics have been toned down. I haven't played Destiny so I don't know what the engine is like. Frostbite is actually my favorite (Battlefield), but even that feels weird for at least a few days if I've been playing a lot of CoD (IW engine) and vice versa.
I have the KN-44 to level 14 and the Kuda to 12. Like Dano I do prefer the Kuda of those two. I just started trying the ICR and like it a lot, but my favorite so far has to be the XR-2 (always loved burst weapons).
Post by PTG Ty1er Ward on Nov 13, 2015 19:53:15 GMT
CODAW DVR clip clean up. Threw some together before deleting them all-
(Some good ARX burst action here Dano ) Also, something about shooting people with a Shield on their back to make them turn around always made me LOL, had a bunch of those)
I'm right around lvl 25ish right now. The game is starting to grow on me. I think it's best to slow down and not use all the boosting and wall running. It seems to just get me killed. I try to stick to short bursts and normal walking from cover to cover and it's gotten much better. Map knowledge helps as well.
Post by PTG Ty1er Ward on Nov 15, 2015 19:24:23 GMT
A Scuf One. I thought Beets had one too. I'm asking because it won't take a controller firmware update after the new Xbox update (with button remapping, which the Scuf already does). I'm 99% sure that's why so I doubt the firmware will ever update again. It's the 1% asking if Beets' Scuf firmware updates.